Mobile Super Mario
Yes, the world’s favourite Italian plumber is back in his first ever appearance in app form, following in the footsteps of the incredibly successful Pokémon GO. The announcement for the game actually came in Apple’s IPhone 7 launch event in September so ever since then I have been waiting with baited breath to see if this game could live up to the hype and hopefully be as good as people think it will be.
But now the game is officially on the verge of launch and reviews and media coverage is flooding in.
The game itself is in the style of simplistic, easy to play mobile games such as Temple Run. All the player has to do is tap the screen to make him jump. When this game was announced all I thought was how good it would be if I was in the car or a train, bored out of my mind, and I had this game to play, as it is so simple and it seems like it can be played anywhere.
However, it’s now emerged users can’t play this game without being connected to the internet. This decision is probably one of the worst they could have made for the game, as it’s perfect for people out and about who only have one hand to use the phone with.
The games creator Shigeru Miyamoto has said, the reason it’s not available offline is due to security concerns around piracy: “For us, we view our software as being a very important asset for us.”
Another reason that people could be annoyed by this game is the cost, you’d think for a simple game like this it would be free, right? Nope, £7.99. And the game has only been announced for IOS users, which means Android users will have to wait.
Pokémon GO died down after a few months of popularity, but its knock on effect saw two subsequent Pokémon games become the fastest selling ever. Is Nintendo hoping for a similar effect off the back of Super Mario? No doubt.
Exploring new platforms with its best-loved character was always going to create huge interest for Nintendo. Let up, despite my reservations, the game lives up to the excitement around it.